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(+3)

This game is looking simply amazing. I can't wait for future updates, but looking at your comments it seems you have a lot on your plate. Please take your time, I would hate to see you crash and burn! Take care not to overwhelm yourself and remember your health, both physical and mental, comes first! I don't mind waiting, and I am sure the rest of the growing fanbase feels the same. Can't wait to see what comes next, keep up the good work and the amazing animations!! :D

(2 edits) (+1)

Thank you. Its keeping me busy these first three weeks. Fortunately, I'm protected from overwork by my natural laziness.

There are bugs, but I will never discourage people from reporting them. Keep the bug reports flowing, everyone, please!

(+2)

Weirdly enough I cannot run  the Game via WINE (WINdows Emulator) on Linux.
If anyone has a Lutris-App-Configuration, that works, I'd highly appreciate a share.
Otherwise maybe the Dev can "bake" a native Linux Version from the Dev-Tools?
Anyway, I'll try out the Mac Version some time on my old 10.11 MacBook later.

Cheers so far...

(+1)

I'm having nothing but troubles getting the game to reliably launch on Windows. OSX is stable, but I can't yet run on Catalina because of the baloney. So much baloney.

Linux is planned but delayed.

(+2)

Its cool dude

(+1)

Cool, with the newest version it worked via WINE (WINdows Emulator) on Linux, too.
Only crashed once but worked the second time (obviously I got "too close" to the Mino ;-) 

Looking forward to seeing more of it, now that I could.
Maybe adjusting the "proportions" of the buff guys's "bits" would be a nice "cosmetic" update. Just saying for their bulkiness/size, they seem a little "small" in comparison in terms of their bits. ^_^

You mean the grey ones? They have some leather to wear that isn't on there too. So yeah I hope to get more in this month. I will probably put the windows launch issues on the back burner and see to added content for everyone plus another one for my neglectorinos on patreon before I run out of time.

(+1)

No, it was the beige Mino, who instructs about fighting at the beginning - but it worked the second time, so I thought it might have maybe just been a "glitch" from the WINE-layer.
Unfortunately, when I went back to the room where I was falling into through the trap-door, the game crashed again and haven't played again from there yet (will there be a Save-Option at some point, so we don't need to always start again from the very beginning?).

(1 edit)

When you say 'crashed', you mean it exited unexpectedly?

Also right now you can use F5 and F6 to go faster. Use it wisely or it can malfunction. There is a skip coming.

(+1)

Can't run the game on a Mac  :(

I should have the Catalina situation under control before too long.

(1 edit) (+1)

Interesting game, like another comment further down I got stuck in the bone pit after "training" the Minotaur, I'm assuming this is where the current build ends.

Can't wait to see what comes next!

(+1)

I really like it. The Idea is nice, I see this game... A lot of sexual tension, thanks that was great, keep working.

Thank you. I gotta get everyone up and running, so I'm delayed. But I still want more this month.

(+3)(-1)

Hmm the game won't run for me at all. I got a huge white screen and it just closes itself.

I've made a few attempts at fixing this. If it starts working, please post.

(1 edit) (+1)

Hello!

Well, I've redownloaded the game and it's still the same issue. Same issue when I tried redownloading the game from itch app.

(+1)

how do you save ?

You can't even save yet. There will be a place where you save called the 'Hall of Shortcuts' later.

(+1)

I've got a problem. Whenever I open the game the visuals look like this: 

Is this under Windows 10? Hold old is the computer?

(+1)

Yeah it's Windows 10, but the computer is less than a year old.

(1 edit)

Thanks for posting. The white disclaimer screen at the start is also like that? Does it only happen when the raindrops start?

(+1)

Yeah, the white disclaimer screen is also like that.

(+1)

I wish there was a skip function 

(+1)

There is a nice skip feature, but it isn't set up yet. No saved game yet either. You can use F5 and F6 to make it go faster and slower. Try not to make it go too fast (F6 twice) or it could get ugly.

(+1)

thanks

(+2)

Hello, in my case, the game doesn't work at all :( When I try to open it, a white screen appears for like 2 secs and then it completely shuts down. I've already tried running it as admin but it doesn't help. I'm using Win 10 64 bit. I hope you'll be able to fix this!

Thanks for posting. There's nothing on the white screen? I'm looking into it.

(+1)

Nothing at all, just the white screen. No errors or anything like that.

I've posted a new version for Windows. If it bombs on you, do me a big favor and send me the log at: C:/Users/Admin (or your user name)/AppData/Roaming/itch/apps/the-tomb-of-king-pervy/Resources (assuming you used the itchio client) or in the program's resources folder if you didn't.

If it doesn't crash, let me know please so I can take that back out of there.

(+2)

Still the same problem unfortunately :( Also, it seems a bit strange but I think that the game doesn't even create a log because I can't find it in the resources folder (I'm not using the itchio client). There are only audio, fonts and textures folders and a file named 'map'.

Give it another try with a fresh download when you get the chance please.

Thanks for helping.

(+2)

this is really, really good. I feel like this project will blow up. great job on making something unique.

(+1)

That's what I needed to hear, thank you.

(+1)

Mobile ver pls

Pervy is too cinematic for the tiny screen.

(+1)

Just checked your patreon, and you got misterstallion to work on this!? Hes one of my favourite artists!

MisterStallion did Major Boedi who appears much later.

(+1)

Oh I also got a bit of a bug. When I went back to the 'bone pit' after bull bj, I got stuck on the pile of bones :P

The pit should probably close again when done. Thanks for the info.

(+1)

Hey, this is pretty good! when are you planning to update it?

(1 edit)

I would like to have more in the demo version by the end of this month.

(+1)

cant wait to play it!

(+1)

Would love to try your game, but having problems opening it. I noticed others had the same issue with a problem notification popping up. I am using a Mac Air with macOS Big Sur, version 11.5.2. Any solutions?

Can you run other games from here? Do you know if they're all code signed?

(1 edit) (+1)

Yes, I never had this issue with other games on itch.io. Only issues I had before is when I don't have permission to play a game, but I have been able to solve that. And about code signing, I don't know what that is so sorry!

I have confirmed that apple won't allow apps on catalina that have not been codesigned unless you jailbreak your computer.

I'll try to get that done next week. It is quite bureaucratic.

(+1)

I'm having font issues. Even after this screen, all text is messed :(

I'll get on this, thank you.

I've made a fix. Can you check it out and let me know if the problem has been resolved?

(+1)

Indeed the fix works, but if I may say so, there are several bugs that either softlocks or crashes the game. I tried 4 times, and in all of them the bugs prevented me from finishing. But thank you nonetheless, I'll follow the development. :)

(5 edits)

Thanks for letting me know. It's been out for only a day and a half, so please bear with me.

There are five cutscenes in it where you lose control for a bit. When you try to move, a red circle should show up at the bottom of the screen. Don't click on that to make it advance yet. Right now you can make it go faster or slower using F5 and F6.

If that's not the problem, please tell me more about the crashes and locks, if you have the time. PC or Mac? Can you still exit the game? Does the framerate keep updating in the upper right corner or does it freeze? Approximate location? Any clues you can give me will be appreciated and help me track it down.

Edit: I've taken the skip out for now. It's a booby trap.

(1 edit) (+1)

I'm on Windows 10, I replayed to see if I got it to the end and the bugs that I found were:

  • When on the stairs section, jumping easily gets the character stuck on the steps or the space between the stairs and the platform. (The game and frame rate doesn't freeze; Restart needed)
  • Right before the first Minotaur encounter, is possible to shoot him on the edge of the screen, doing so breaks the sequence, which then crashes the game. (It just so happens that the player can freely shoots the gun even without the movement controllers.)
  • After the fly section, it's still possible to use the gun. Just by having the gun equipped, when the blowjob animation starts, the character graphics explode and the game crashes.
(+1)

Awesome. Your icon's disgusted expression is appropriate.

I didn't think of shooting the minotaur on the right. I just heard from another guy getting stuck on the stairs, so there's that. And the gun needs taking away. That one I left dangling. New release on Friday I think.

(+2)

The release is in place. It should be better. You're beautiful for helping me with those bugs.

Some missing graphics and clobbered feet have been corrected too. It still rains on the skeleton at the beginning. I have to do a lot of work to correct it.

Thanks again, and keep posting as much as you like. I'd kiss you but the screen is smudged enough already.

(+1)

Can't run the game. The notification"Pervy cannot be opened because of a problem" pops up.  I'm using an Intel Mac with OS 10.15.7 

(1 edit)

Thank you for reporting this issue.

Is it Intel or M1? Are you running under the itchio client? It may also be because I'm releasing a 32/64 universal, and Catalina may insist on a 64-bit app. I'll get a 64-bit release up. If the problem persists, please post again.

Please see if the 64-bit OSX version will run on Catalina. Also I'm not yet code signed. I'll try to resolve that shortly.

(+1)

To answer your questions, I'm not running under the itchio client  (I don't think that works with dmg?). the 64-bit version also encounters the same problem. I'm not sure what "code signed" means, but if it's something to do with Apple's app verification, it can be bypassed on the user's end.

Thanks for the help. This might take a while. I have no way to localize the problem. If it gives you a report button or any clues, please let me know. In the meantime I'll try to get a code signature.

(+1)

Well, I figured out why it wasn't launching before: it doesn't launch through the itch.io client. It needs to be downloaded directly. Though, what I don't know is why that is the case.

(+1)

It launches through itch.io client for me. Maybe yours need an update?

(1 edit) (+1)

Hm, doesn't it update automatically? I've never tried to manually update it, but it sometimes updates when I open it.

EDIT: Just checked for updates and there weren't any.

Itchio client? I didn't know there was such a thing. Just run it as a stand-alone app for now, I'll look into the client issue. Sorry for the confusion.

(+1)

It should launch from the client now.

(+1)

Seems to be working.

That's a relief. Thanks for your help.

(+1)

That's what I call a great proof of concept! Needs polishing, especially with some physic, movements, but the story and art is quite decent.

Thank you.

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