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I'm having font issues. Even after this screen, all text is messed :(

I'll get on this, thank you.

I've made a fix. Can you check it out and let me know if the problem has been resolved?

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Indeed the fix works, but if I may say so, there are several bugs that either softlocks or crashes the game. I tried 4 times, and in all of them the bugs prevented me from finishing. But thank you nonetheless, I'll follow the development. :)

(5 edits)

Thanks for letting me know. It's been out for only a day and a half, so please bear with me.

There are five cutscenes in it where you lose control for a bit. When you try to move, a red circle should show up at the bottom of the screen. Don't click on that to make it advance yet. Right now you can make it go faster or slower using F5 and F6.

If that's not the problem, please tell me more about the crashes and locks, if you have the time. PC or Mac? Can you still exit the game? Does the framerate keep updating in the upper right corner or does it freeze? Approximate location? Any clues you can give me will be appreciated and help me track it down.

Edit: I've taken the skip out for now. It's a booby trap.

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I'm on Windows 10, I replayed to see if I got it to the end and the bugs that I found were:

  • When on the stairs section, jumping easily gets the character stuck on the steps or the space between the stairs and the platform. (The game and frame rate doesn't freeze; Restart needed)
  • Right before the first Minotaur encounter, is possible to shoot him on the edge of the screen, doing so breaks the sequence, which then crashes the game. (It just so happens that the player can freely shoots the gun even without the movement controllers.)
  • After the fly section, it's still possible to use the gun. Just by having the gun equipped, when the blowjob animation starts, the character graphics explode and the game crashes.
(+1)

Awesome. Your icon's disgusted expression is appropriate.

I didn't think of shooting the minotaur on the right. I just heard from another guy getting stuck on the stairs, so there's that. And the gun needs taking away. That one I left dangling. New release on Friday I think.

(+2)

The release is in place. It should be better. You're beautiful for helping me with those bugs.

Some missing graphics and clobbered feet have been corrected too. It still rains on the skeleton at the beginning. I have to do a lot of work to correct it.

Thanks again, and keep posting as much as you like. I'd kiss you but the screen is smudged enough already.

(+1)

Can't run the game. The notification"Pervy cannot be opened because of a problem" pops up.  I'm using an Intel Mac with OS 10.15.7 

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Thank you for reporting this issue.

Is it Intel or M1? Are you running under the itchio client? It may also be because I'm releasing a 32/64 universal, and Catalina may insist on a 64-bit app. I'll get a 64-bit release up. If the problem persists, please post again.

Please see if the 64-bit OSX version will run on Catalina. Also I'm not yet code signed. I'll try to resolve that shortly.

(+1)

To answer your questions, I'm not running under the itchio client  (I don't think that works with dmg?). the 64-bit version also encounters the same problem. I'm not sure what "code signed" means, but if it's something to do with Apple's app verification, it can be bypassed on the user's end.

Thanks for the help. This might take a while. I have no way to localize the problem. If it gives you a report button or any clues, please let me know. In the meantime I'll try to get a code signature.

(+1)

Well, I figured out why it wasn't launching before: it doesn't launch through the itch.io client. It needs to be downloaded directly. Though, what I don't know is why that is the case.

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It launches through itch.io client for me. Maybe yours need an update?

(1 edit) (+1)

Hm, doesn't it update automatically? I've never tried to manually update it, but it sometimes updates when I open it.

EDIT: Just checked for updates and there weren't any.

Itchio client? I didn't know there was such a thing. Just run it as a stand-alone app for now, I'll look into the client issue. Sorry for the confusion.

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It should launch from the client now.

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Seems to be working.

That's a relief. Thanks for your help.

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That's what I call a great proof of concept! Needs polishing, especially with some physic, movements, but the story and art is quite decent.

Thank you.

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